ckightk: So i got the location for the enms hub
Aug 27, 2019 14:19:02 GMT
ckightk: If anyone wants to help out let me know cuz im building the city
Aug 27, 2019 14:19:28 GMT
Illsent: Are the console and PC servers merged now?
Aug 28, 2019 17:57:40 GMT
Matador: I figured out how to make the new warp cores ckightk . You need to find manufacturing facilities to get the recipe. You can unlock it from a recipe tree, so you get to pick what recipes you get now.
Aug 28, 2019 19:03:11 GMT
Matador: it takes one antimatter and 1 storm crystal to craft, but 1 hypercore acts like 5 regular warp cells
Aug 28, 2019 19:03:56 GMT
ckightk: Awesomeand that sounds easy to make
Aug 28, 2019 19:44:28 GMT
ckightk: And the servers have the same seed but its not cross platform
Aug 28, 2019 19:45:07 GMT
ckightk: Btw the new hub is looking great. And we got farms to make you rich as fuck
Aug 30, 2019 2:17:41 GMT
ckightk: Does anyone else want to join
Sept 2, 2019 15:54:51 GMT
Illsent: I don't really play NMS very often anymore, but if I ever do go back, I'll be sure to check out the hub. Well, that is, as long as it's on PS4.
Sept 8, 2019 15:19:11 GMT
Some may wonder why the thread The Dirac Beep is based around the idea of James Blish's Dirac Communicator. The short story in which it originates has been described by some as 'darkly deterministic'. My thought is that a tool from a deterministic universe is entirely appropriate for a procedurally generated one.
I am hoping that the Bedouins will remain non-deterministic, ie continue onwards with a free will. (not to be confused with self-determinism).
Determinism often is taken to mean causal determinism, which in physics is known as cause-and-effect. It is the concept that events within a given paradigm are bound by causality in such a way that any state (of an object or event) is completely determined by prior states.
The Procedural creations are therefore deterministic, even if, on the face of it their is a wide diversity across the ingame universe, each change is more than likely a change that has been propogated from the last prior creation. Imagine the galaxy looking like a sliced and many segemented onion. lets say that there are many concentric rings, ech ring then becomes the base for the next propogation into the next innermost rimng, and so on until the centre. (each segment is seeded with a different yet small varance around the outer skin. Each ring is the base for the pattern for the next rings adaptation. Therefore each rings divergance is determined by the one before it.
Cause and effect.
Procedural created game = Deterministic, therefore a tool such as you decribe indeed would be entirely appropriate.
In considering how I might best explore a new world without losing my way, I have come to the conclusion that unless the mechanics of the game afford us some better way of tracking our movements, I would be best served to use the same techniques that were employed on land and sea by travelers in ancient times. Among the simplest and most easily adaptable techniques would be the 'shadow stick' method of establishing the cardinal directions. Finding a relatively sunny area, observe the shadow of a tree or other vertical topographic feature. If no such feature exists in your locale, use a stick or rod stuck vertically into the ground. Over the course of time, mark the position of tip of the feature's shadow on the ground. If the physics of the planet are consistent, the marks will describe a line that gives that planet's analog of East-West. A line drawn at 90 degrees to that line gives the analog of North-South. Now I can plot my exploration in terms of North, South, East and West. This method is not dependent on any time analog, or tech level. The primary consideration would be to take measurements while the system's sun is the brightest object in the sky. On planets with little or no axial tilt, this method will be less effective. Additionally, if your point of observation is nearer the planet's equator than one of the poles, the variation will be less perceptible. My plan is to implement a three-step process when making planetfall. 1. Establish a non-equatorial base camp location. 2. Determine cardinal directions. (using the method described above) 3. Plan and record exploratory trips using waypoints. I would appreciate input from other BC members.
I plan (all theoretical at this point) to use my ship to "ping" all the points of interest, then travel as close as possible then land and collect. Only if a planets topography is atypical will I be doing extensive exploring of a planet, or for some reason a certain object or locale piques my interest. My endgame is to catalogue as many species of flora/fauna and relics as I can all the while SLOWLY making my way to the centre of the galaxy.
I'm still torn between a freighter or scout ship, as I have a tinge of hoarder in me when it comes to rarities and legendary items in games (look at my full vault in all the BL series games and Diablo).
This is all just speculation, I may end up just killing everything in my path depending on my workday or if the crowds heckled me at a show /grant
I agree, o' consumptor of the 'devils lettuce', all approaches are theoretical at this point. You make a good point about planet survey prior to landfall. I will be looking for interesting topologies in which to locate my base camp. I plan to spend about a week mapping and recording in the area, then move to another camp if the findings pique my interest. If not, I will move on to the next destination.
As of my communications a few days ago, I have now made a start on small site that we can use as a repository of any files we put together once we are ingame.
It is only a basic site, and I still have many pages to add as of yet, per our group PM discussion on the subject over those few days.
Given that these basic sites do not allow for a great amount of storage, we will use the site for general information with links to any documents and data we put together linked to outside sources or cloud storage. We will also have to limit the number of individual image files, keeping only ones relevent to the page descriptions. If the site is of use, i may also sub so that we can have a small forum that will help us work together in developng the site further, but for now I will PM the relevent members involved in assisting me, and post updates for the wider membership as new pages are added and new data links implemented.
As an addendum to the above post, I must add that we will be primarily still using this site and it's forums as pe usual, and the data pages will be utilised in conjunction with our site, linking across both sites where relevent. The site as mentioned will be only a face of the BC, and a repository, our home is still and hoepefully always will be here where we began. The site is just oe more usefull tool once we begin to gather our discoveries in the NMS Universe.
Aye Max, this thread can be used for members genreal chat. Most members are dark and have been since the release date was knocked back. My guess those that are still keen to engage in the gathering of info will return, others may more than likely fade away. This will happen with all the groups, and I for one will be cutting non active members a month into the game should that happen. Better a dozen active members than group full of inactive members.
Hehe, Quality over Quantity, I have no interest in heading up a group full of cardboard cutouts.