Fennec: I guess... ignore a separate account request that went through from me? It wouldn't let me log into this account so I just made a new one then it gave me an option to sign into this one :/
May 22, 2019 19:37:33 GMT
I used to be one of those who White Knighted this game, before launch and for a little while post launch. Then, after about a month, it finally became too obvious to deny how empty the game really was. This was like an early access Alpha version of the game. Gameplay was fun and the concepts were great but it was incomplete.
So far none of the updates have been enough to bring me back. They are great updates to the game, don't get me wrong, they just werent enough to appeal to me. What I need is a sense of mystery, adventure, and uniqueness, which sounds very odd considering the Procedural aspects of the game.
I want there to be a homeworld for each of the races, just one, not procedurally generated and its out there waiting to be found. I want genuinely rare elements that are used to craft genuinely rare items (Right now i can find a Radon planet and its everywhere in unlimited supply for as long as I want to grind). I want space to be more dynamic, more purpose to explore the space portion of the game. Secret asteroid mining facility, partially destroyed hulking space stations with rare treasures, Space Whales, dynamic events (in space and on ground) like a space ribbon is coming and it will destroy the space station unless you help, etc. I would love more species and to have them actually have differences and reasons to befriend one over the other. But most of all I WANT A FRIGGEN FLYING SAUCER! "If its on the cover of a scifi book, we had to make sure its in there." Whats more essential to the scifi experience than a flying saucer? and on that note, i would love to see some actual differences between ships, other than how many slots and how it looks. Some have naturally better armor, longer range scanners, unique tools that can only be installed on this style of model, better firepower, different handling (slow vs fast), etc.
But most of all, I want there to be some kind of overarching mystery/problem that needs to be solved. I think of Star Control 2 and how the Ur'Quan had enslaved all the races in the galaxy. You had to find each race's homeworld, write stuff down (like co-ordinates), free them, then convince them to follow you. Eventually, once you had enough people on your side, you could find the Kor'ah homeworld and enlist their help to eliminate the Ur'Quan masters and their home base. Or I could completely ignore all that and just pick up pieces from the races that interest me and ignore their overarching plot.
The thing is, most of what I "want" out of the game were things alluded to in interviews prior to the launch. Taking in all the interviews, the dev posts, the post launch updates (even though they have gone kinda silent), and attention to the continued development of the game, I don't think the things people say he "lied" about were lies at all. I think they are all intended to be a part of the game and are pieces they are working to implement, they just werent ready for the launch.
So far, while what i'm looking for is not currently in the game, I believe that they are going to eventually add in most of what I want. At least to the point which people can make their own universes with a "story" of sorts in it, kinda like how people mod skyrim. They have created a beautiful back bone for an amazing game, I think they just need an extra year or so to fully realize their vision for the game. My only wish right now is that they would give their fans even a vague roadmap of some main features they are looking to add and in what order they are working on them in.
Sorry for the rant. I started this in a youtube comment before I realized how long it was and no one there has the attention span to read this much.
More depth is always great. Honestly the last time I played it was before the Foundation update. I had a max slot ship, max hyperdrive tech, and a decent multitool. That was when I kinda hit a wall, aside from exploring new planets just for the enjoyment of the scenery, there was little reason to keep playing. I saw what happened at the center, learning languages didnt really mean anything, basically I had no goals to work towards. I mean, I could have totally sandboxed it and started making my own adventure (I still have some ideas) but I didnt want to burn myself out on the game. Knowing that updates were coming I wanted to wait and see how they added to the gameplay experience.
The foundation update didnt really give me what I wanted out of the NMS experience. I read the patch notes and watched some reviews so I knew what was in it and it looked pretty good for people who like to make a home planet. I prefer to roam in an endless universe rather than anchor myself to a single planet. The QOL updates were also nice. Then came the Pathfinder update, again, great improvements but not quite enough in itself to bring me back.
I'm very curious to see what the next update will be, hopefully a lore update. That alone would be enough to bring me back. By then it will be like playing a whole different game cause when the game launched it really felt like a beta. That and I wont have burnt myself out on the Foundation and Pathfinder updates so all of that stuff will feel new and fresh.
I have not lost hope for the game, in fact I never have. I see so much potential with the system they created to generate an entire universe, all it needed was more. I think when Sean Murry did those interviews and spoke about the game, he was speaking about the finished product, his final vision. That is the game I bought and I'm patient enough to wait for it.
Just wanted to share my perspective. Not everyone hates the game and not everyone left for good. Some of us are still here, waiting patiently in the wings, for whatever update that give us what we wanted out of this amazing game. Thanks for reading!
I have to agree with you except that for me the game when it launched was exactly what I always expected. Something with HUGE potential but that it was mainly going to be about exploring endlessly. The updates did very little for me as well as bases and "cars" are not really my thing however you can see little details here and there of what is to come. Or at least potentially.
They have added some new NPC's and new interactions and new areas and the teleport thing was nice but apart from that I still play the same way as I did when we started. I only just finished the Foundation missions and will not even bother with the new vehicles thing unless I can built them on a freighter which is now my home in the stars.
All in all I still see the potential this game as to be one of the best ever. But this is something that will need to be upgraded for years and years to come.
See you all around the orbit of some dark strange star!!!
I love the idea of building complex bases, but just as a creative passtime. However I also would prefer to stay on the move, so indeed, there needs to be more ingame to inspire that constant cruiser lifetsyle ingame. Whether that be lore or other game dynamics to help with that desire to stay on the move. To some extent the new update update that allows us to drop a vehicl;e on a planet is a bonus for a constant cruiser. But having a temporary base I dont know if one needs a base based vehicle station to be already set up in order to drop one on a planet for exploration, or, if only having a freigheter based base, one can still utilise a GeoBay, which as mentioned would be great if we can do so for us that prefer constant cruising.
I am still far back in terms of my own gameplay development as I spent most of the time after release just gathering info for our site, which of course is now dead, and I can get back to developing my main game again. So I have only around 5 mil and no freighter experience as yet beyond just docking on them. So a quick question or two. What upgrades can we do to a freighter, ie is it like we do on our own ships? Do existing slots on a freighter only relate to storage or to tech upgrades or both. And do slots have any bearing on what we can build aboard a freighter?
Reason I ask is that I would prefer a freighter base over a static one, and given I am strapped I would only be able to buy a low slot freighter to start with. Would you say that is a viable approach to start using a freighter or, would you say it is better to just keep my small base for now and concentrate on devloping a fatter bank vault and wait to buy a freighter that is well slotted even if it is in the mega-mils price range? (hehe, itching to get mobile more now I have most of the basic base quaests done except my armoursmith.)
Hello to anyone who is still frequenting this forum. I just wanted to pop back in here and give an update to my stance on the game. After a loooong hiatus (left right around the release of the foundation update, didnt really play it cause it wasnt enough at the time) I have decided to turn the game on and see how things have changed. And oh my have they changed!
Even though my old file was still there, I wanted to start a new game to see, from the ground up, what is different. Most of you here have grown with the changes so you know what all is different but for me the change was huge, yet subtle. All the core aspects of the game are untouched, get ship, get weapon, craft stuff, explore.
The big difference comes in the little things. The crafting has been greatly expanded and blueprint gathering somewhat streamlined. This give the player more to find, craft, gather, and collect. To give you even more reward through exploration and collection is the base building. Now you have all those features to fill out, complete, and customize to help you explore, craft, and gather more things. The rover helps sooooo much with planet exploration and all mine is capable of so far is driving, thats it.
Quests are a great touch, no quest markers is actually kinda awesome! Sure they are dumb pointless little-thought-put-into-it missions but they do what is needed, another way to earn nanites, credits, standing, and blueprints. There is minimal story (side or otherwise) that the quests provide but they really dont need to provide any.
Which brings me to the story they have put in to accompany the Atlas Path. Again, I'm not too far into it but just having that "Traveler" you are seeking to help is an interesting enough companion to the existing story that it helps to flush out some of the more cryptic things we were piecing together as lore for this universe. Having an entire universe sandbox is great for the extremely creative types who love the freedom to come up with their own whole world worth of content on their own, but I do like to have a little bit of guidance in my games. I think the bits they have added only enhance both styles of play without detracting from one or the other.
Not entirely sure of the extent of it but Factions actually seem to matter beyond just understanding what they are saying and ships seem to also have some personality beyond the external appearance and capacity. Still lacking the one ship type I really wanted with this game in general (GIMMIE THE FLYING SAUCER!!!) but that is just for aesthetics really.
Anyway, in closing I wish this had been the game that players and producers would have allowed them to launch with. I'm disgusted with todays fans and their expectations (Anyone remember what happened when it was delayed by 3 months?) and the corporate greed that drives developers to release unfinished products. I'm very interested to see where they go from here! Keep on space truckin Hello Games!