Ok....here is my take on things. NMS imo will be a groundbreaking game. Just the size of it and that its pretty much all done by algorithims floors me. With that being said ive been reading alot of comments on various sites bout the game, and most has me laughing. Especially the ones that show no interest, or are outright flaming it. That's fine. The way I look at it is this. More for me to explore and catalog...yay!!! Less of a chance of coming across a planet renamed Dez Nuts or something like that. Also cooler people to play the game with instead of playing with some chaotic troll. I know we will all have our own style of playing. Exploring, trading, piracy, fighting, but this will end up being a game where you will have to figure the game out mostly by yourself. Don't get me wrong some people will post info up, but it won't be relevant if they can't make a certain ship, or are 16 billions systems away from where to get said ship, etc etc. Most people will have to rely on thier own skill for the majority of this game, which is fine by me. Challenge accepted!
i think ive covered everything. Now what is everyone else's take on this?
Post by JohnnyCallisto on Jun 6, 2016 21:34:17 GMT
I don't think that gamers today are that different to gamers of my, or any other, generation...it's the industry that's changed.
Games like Minecraft don't have a story-driven narrative - there's no spoon-feeding or hand-holding - yet it appeals to young and old alike...which proves that young gamers, like all other gamers, will always be drawn to quality - and are not deterred by challenging game mechanics and the like.
The lack of quality in the gaming industry is probably more to do with the way that games are made these days - gone are the days when a AAA game would be made by couple of blokes in a shed staying true to their vision...instead it's enormous companies looking to churn out blockbuster-after-blockbuster and make as much money as they can in the process - at the expense of true creativity.
Hello Games might just help to shake up the industry. Being able to make a game of this scale and depth with such a small team is an astonishing achievement - and it could lead to a whole wave of smaller teams being inspired to create similarly ambitious games - and a resurgence of creative games being made by two blokes in a shed!